By Tauriq Moosa Male power fantasies have long focused on bulking up men, whether physically, or intellectually, and using their powers to defeat their enemies. Whether it’s a Stallone or a McClane, a Sherlock or a Dr House, portrayals of men in media has focused on providing them seeming immunity, due to some extraordinary quality … Continue reading Why Game Dads Matter
So we want to get our stream back up to speed and want to know what kinds of games you want to see us playing on the I Need Diverse Games twitch! We just got our graphics redone on the channel, and even have Better Twitch TV Emotes ready to use! So, under the cut … Continue reading Streaming Update!
Call For Articles - Game Studies Special Issue: “Queerness and Video Games: New Critical Perspectives on LGBTQ Issues, Sexuality, Games, and Play” by Guest Editors - Ruberg & PhillipsThe intersection of LGBT issues, queerness, and video games represents a space of great turmoil and great potential. Video games, the games industry, and games culture have … Continue reading Call For Articles – Game Studies Special Issue: “Queerness and Video Games
[This piece contains spoilers for Mass Effect: Andromeda. For folks unfamiliar with the Mass Effect Universe, at the bottom of the essay, I’ve included descriptions of the species mentioned in the main body and alternate image text.] The importance of the analysis of video games and other forms of electronic media may be eclipsed by […]
Religion is something of a sensitive spot for the games industry. When it first got started, conservative groups swore it would poison their children’s minds with games like Doom with all its hellish imagery and Dungeons & Dragons with it “teaching magic”. The irony that D&D was originally designed by a Christian man was, sadly, … Continue reading Finding Religion in the Mass Effect’s Companions – Elijah Beahm
by Niamh @foxmomniah First person shooters had never been a genre that particularly appealed to me. When I was an awkward little creature pretending to be a boy, I rationalized this dislike in a number of ways, but the dominant rationalization stemmed from the fact that I was the youngest of five sibling. My four … Continue reading FPSs and dysphoria
Help us fund GX Australia and join us for a party celebrating both years, our amazing community, and the memories we've all shared. Just a few days left and nearly $5K to go! BACK THIS PROJECT About this project Hey hey! We are Liam Esler & Joshua Meadows, the co-founders and organisers of GX Australia … Continue reading .@GXAustralia — The Goodbye Blowout Party!
Download the Who We Are Demo The Game Who We Are Now is a game about trying to move on from past trauma, about trying to find yourself in a world you don't understand anymore, and about finding love even in the most extreme of circumstances. It's a game about exploring the relationships between characters, … Continue reading Who We Are Now – A queer, post-apocalyptic visual novel on Kickstarter
Joignez vous au Musée des sciences et de la technologie du Canada et au laboratoire Technoculture, Art and Games (TAG) pour participer à une soirée de discussions sur la représentation dans les jeux vidéo. Des conférencieres du milieu universitaire et de l’industrie des jeux vidéo parleront de questions relatives au genre, à la culture et … Continue reading Parlons jeux vidéo! : Représentation en jeux vidéo [FR]
Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games. Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games culture, and some interesting movements working to improve representation. The session will … Continue reading Let’s Talk Gaming! : Representation in Video Games [ENG]